-Blizzard- Half-Life Death Match By Ashley J aka Agent Smith agentsmithbob@yahoo.com This new map was built using Worldcraft 3.3 and took approximately 1 month to make. It was compiled with HLCC 1.4 and took approximately 40 minutes to compile. The map is set in part of an abandoned mining colony. There are a few bunkers littered among the cliffs and canyons that make up the map and the different areas are joined with tunnels, suspended walkways and teleporters. The desired effect of my map was a combination of a desolate environment with technology. There are twenty-one info player deathmatches though I would probably recommend a max of 12-14 players.