Dusk 2 - Deathmatch Map by Alfa1337 SUV prefab by X-Ray (1419852) Custom HEV and Health by Seygull Studios (1751431) -- About -- It is Counter-Strike's Dust 2, reimagined, reworked, based on the Half-Life map design lanuage. Rather than imagining it as a multiplayer map, to have the look and feel, I've based it on a singleplayer map design. Each areas should look and feel like you are going through a singleplayer Half-Life, probably set in the back yards of Black Mesa, an unseen area---before the Resonance Cascade. After that, I will probably blend areas to look like it is a multiplayer map. For now, it it will be called Dusk 2, and likely Dusk will be a reimagined, reworked version of the Dusk map. -- WIP Link -- https://gamebanana.com/wips/92731 -- Update -- ---------------------------- 1.1 - 2506 - 2025 May 18 ---------------------------- - Add a brush on top of electrical room -> Moved crossbow on top of electrical room to the ramp - Add more medical kit - Add few more spawn points - Add few more ammo/clips entities - Canteen is less plain with an inaccessible restroom - Add a railing just above long underground ramp - Long building has a ceiling ramp, inside, has a brush to prevent long-jump fall damage - Long corner received two more lighting - Improved environment lighting - Lift ramp is more gentler - Top long windows are thinner - Shotgun and SMG on respective cars are now close to the edge - Fixed orientation of certain textures - Fixed orienation of a medical kit at lift - Switch those carton boxes from func_wall to normal brush - Removed development illusionary - Reduce certain brushes - Merged many func_wall -> This reduce the 'models', thus, objects is reduced from 472 to <200 ---------------------------- 1.0 - 2505 - 2025 May 14 ---------------------------- - Official Release