// pcg_infested.res

//
// items commented out are included for reference only ...
// HL servers will d/l sound and sprite and model files on its own so don't enable them
// please put this file in the valve/maps directory 

// map related files
//maps/pcg_infested.bsp
maps/pcg_infested.txt
maps/pcg_infested.res

//Overviews
overviews/pcg_infested.bmp
overviews/pcg_infested.txt

// stock skybox
//gfx/env/spacebk.tga
//gfx/env/spacedn.tga
//gfx/env/spaceft.tga
//gfx/env/spacelf.tga
//gfx/env/spacert.tga
//gfx/env/spaceup.tga

// stock wad files used
//halflife.wad

// stock sound files used
//sound/ambience/drips.wav
//sound/ambience/industrial1.wav
//sound/ambience/labdrone2.wav
//sound/ambience/pounder.wav
//sound/ambience/pulsemachine.wav
//sound/ambience/sparks.wav
//sound/ambience/techamb2.wav
//sound/fans/fan1.wav
//sound/fans/fan1off.wav
//sound/fans/fan1on.wav
//sound/leech/leech_alert2.wav
//sound/roach/rch_walk.wav
//sound/tentacle/te_move1.wav
//sound/tentacle/te_squirm2.wav

// stock sprites used
//sprites/fire.spr
//sprites/laserbeam.spr
