Map Information *=- 08/05/99 Title : Westfront Facility Filename : westfront.BSP Author : Lunaran Email Address : LtCmdrLun@aol.com Misc. Author Info : Old enough to drive, but not vote. Accepts feedback. Shameless Plug : Visit http://www.fragland.com/ltcmdrlun/ Additional Thanks to : Rust, Radium and the ERC Installation : Place the BSP file in your valve/maps directory. Place the WAD file in your valve/ directory. Play Information *=- Description : Fairly small deathmatch level set in early evening. Intended for smaller matches. Bootcamp-similar texturing. Notes : Second map released by the author, and first that was released *properly*. By far not his first map, however. : The RPG is quite easy to obtain without a gauss cannon ... Player Base : Free-For-All or Teamplay Number of Players : 2-4 Weapons: : All except the Gluon and the Hivehand. : There is a yardgun in one corner. New Sounds : No New Textures : No New Music : No Construction *=- Base : New level from scratch Inspiration : A sudden idea Construction Time : 35 Hours Prefabs Used : None Max R_Speeds : 600 Wpolies, 2800 Epolies w/weapon & w/o other players. Editor(s) used : WorldCraft 2.1 Known Bugs : None. The rocky walls won't snag you as they sometimes tend to do, and the yardgun won't suddenly stop against your hip. A few deathmatch starts were too close to walls, but this has been fixed. R_speeds reduced by layering textures at the cost of an included texture wad. Compilation *=- QCSG time : 11 seconds QBSP2 time : 14 seconds QVIS time : 10 minutes, 16 seconds QRAD time, bounce 30 : 3 minute, 20 seconds Compile Computer : PII 300mhz, 128 megs of RAM, Win98 Copyright / Permissions *=- Authors May Not decompile the BSP as a base to build additional levels. Make your own damn maps. You may only distribute this file in the original ZIP form it was provided in--with this text file and the BSP unmodified--for the original price it was released at--nothing. +=========================================================+ | -- "Well, we'll burn that bridge when we come to it." | +=========================================================+